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Bad Bobby
Genos Occidere Pandemic Legion
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Posted - 2011.03.10 17:44:00 -
[1]
If you remove T2 BPOs then the inept will just find something else to blame for their failures.
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Bad Bobby
Genos Occidere Pandemic Legion
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Posted - 2011.03.10 17:56:00 -
[2]
Originally by: Kethas Protagonist Please, please tell me that post throttling is enforced per-IP, not per-browser or per-account. I would kill for hard evidence that I'm not Bad Bobby.
What would prevent you from posting from different IPs?
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Bad Bobby
Genos Occidere Pandemic Legion
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Posted - 2011.03.10 18:03:00 -
[3]
Originally by: Kethas Protagonist
Originally by: Bad Bobby
Originally by: Kethas Protagonist Please, please tell me that post throttling is enforced per-IP, not per-browser or per-account. I would kill for hard evidence that I'm not Bad Bobby.
What would prevent you from posting from different IPs?
I'm on a university network. I... assume? that CCP's forum server sees the same IP for all connections originating within our network.
WIKI: Proxy Server
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Bad Bobby
Genos Occidere Pandemic Legion
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Posted - 2011.03.10 18:56:00 -
[4]
Originally by: RAW23 The only good argument I can see for removing them is that they allow for completely locking out non-owners in certain markets. This is not a particularly big problem as the markets are necessarily fairly small ones. However, regardless of how small the problem is, it is, I think, a problem rather than a case of 'working as intended' (happy to be proved wrong if there are dev comments on this issue). If it is a problem then it should be solved by either removing or nerfing T2 BPOs to make sure all markets in the game are competitive for invention. That people have sunk a great deal of money into buying them is really neither here nor there.
I suppose it could be argued that exclusivity for certain markets is 'end-game content' for industrialists but I don't really buy that. It seems to just be a consequence of the combination of relics from an earlier phase in the game combined with low market demand for certain items. I must say that I actually quite like relics to stick around, so long as they can be made to work within the current game era without messing with the current primary mechanics. I don't have any problem with some markets having deliberately high entry barriers (Titan production, for example) but I do think there is a bit of an issue if relics prevent other players from doing things they would otherwise be able to do. High-sec caps are a good example - it's great to have them around but it would suck if they were actually allowed to use their combat abilities. My preferred solution would be one that kept T2 BPOs in the game whilst resolving the issue of small markets being monopolised by them (perhaps nerf ME to -5 to prevent monopolies and boost production speed to provide some compensation (off the cuff, not well thought through idea)).
If a few specific T2 items are an issue because demand for those items is so tiny that a handful of production slots can supply the entire demand for them, then I'd say that's an issue regardless of any T2 monopoly that currently controls those markets.
I think if you look at the list of items that are in this catagory, you will see that they are symptomatic of issues that are far more significant to EVE than the existance of T2 BPOs.
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